![]() In essence it didn’t, and they were removed from the game and replaced with FMV instead. I’d been wondering how the PS1 would deal with these when I got that far. Other than that this was a clone of the PC version all the way to the planet missions. It worked far better in Prophecy with the full 3D ship interior but in 2D still added atmosphere and gave each ship some character. I know most players just turned it straight off on the PC but I always left it on myself. This is something of a loss depending on your point of view. Something I failed to mention before is the lack of an option to turn the cockpit on and off in this port, with the only option being a cockpitless HUD. This bit of exposition really should have been in the PC original although it’s not a plot development I was keen on with or without it. The most famous change on the PS1 is the addition of the scene in the locker room where Hobbes explains his motives. The news bulletin on CD #3 had actually been used in the background of an earlier scene when Rollins was commenting about how badly the war was going. The differences to the PC version quickly dried up as I got further into Wing Commander 3 on the PS1 with no different movie edits and only one or two additional news report each on CD’s 2,3 & 4.
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